Apr 30, 2008, 08:37 AM // 08:37 | #21 | |
Krytan Explorer
Join Date: Jan 2006
Profession: N/
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But try to make that point stick in these survivor insignia rules forums. |
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Apr 30, 2008, 08:56 AM // 08:56 | #22 |
Krytan Explorer
Join Date: Dec 2006
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Radiant runes have their uses just like survivor runes do, saying otherwise is plain stupidity. There's no point in being alive as a caster if you have no energy to use skills. Regardlessly of how well you manage your energy it will run out.
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Apr 30, 2008, 08:58 AM // 08:58 | #23 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Maximum energy does nothing for you, unless you're handling exhaustion on a low-energy class (warr with shock). Radiants are baed. |
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Apr 30, 2008, 09:11 AM // 09:11 | #24 | |
Krytan Explorer
Join Date: Dec 2006
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Let me open an entire new world for you: http://guildwars.wikia.com/wiki/Heal...uick_reference No, radiant signias are not bad. |
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Apr 30, 2008, 09:15 AM // 09:15 | #25 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Spikes, heavy pressure and all kinds of shit can happen. Max health is useful in pulling you through when the shit hits the fan. Now stop being stupid.. |
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Apr 30, 2008, 09:32 AM // 09:32 | #26 |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Radiants are great on a 55 build. That's about it.
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Apr 30, 2008, 09:54 AM // 09:54 | #27 | |
Krytan Explorer
Join Date: Dec 2006
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Apr 30, 2008, 09:57 AM // 09:57 | #28 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Funnily enough, they don't. |
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Apr 30, 2008, 10:08 AM // 10:08 | #29 | |
Krytan Explorer
Join Date: Dec 2006
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Apr 30, 2008, 11:56 AM // 11:56 | #30 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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The difference between maximum health and maximum energy is that, if you're out of health, you're dead. If you're out of energy, you can wand.
Healing skills do nothing if they don't come in on time, which is why you want to buffer from death as much as you can so that they will allow it to come in on time. Moreover, extra maximum energy isn't going to help you stay alive unless you can manage your energy. At that point, you realise you don't need the extra maximum energy, or you kill so fast that the argument doesn't matter. |
Apr 30, 2008, 12:37 PM // 12:37 | #31 | |
Krytan Explorer
Join Date: Dec 2006
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Apr 30, 2008, 12:45 PM // 12:45 | #32 |
Krytan Explorer
Join Date: Mar 2008
Profession: W/
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you cant heal yourself as a shock axe - HA
(im not going to be the next person to get into a flaming match with you). |
Apr 30, 2008, 01:59 PM // 13:59 | #33 | |
Always Outnumbered
Join Date: Jul 2006
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Apr 30, 2008, 02:17 PM // 14:17 | #34 |
Emo Goth Italics
Join Date: Sep 2006
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Kal, more energy isn't energy management.
If you need energy management, change your skills or use a Zealous Weapon. |
Apr 30, 2008, 02:22 PM // 14:22 | #35 | |
Krytan Explorer
Join Date: Dec 2006
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You can't say more energy doesn't equal energy management while at the same time say more health does equal health management. |
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Apr 30, 2008, 02:23 PM // 14:23 | #36 |
Emo Goth Italics
Join Date: Sep 2006
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Actually he can.
Please go to The Campfire and read Divine's (Holymasamune) thread for more information. And yeah, more survivability > more energy. |
Apr 30, 2008, 02:24 PM // 14:24 | #37 |
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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More energy doesn't change your rate of energy recovery. Hence, in a prolonged conflict, radiants will not stop you running out of energy. If energy is an issue, change build or playstyle.
__________________
And the heavens shall tremble. |
Apr 30, 2008, 02:45 PM // 14:45 | #38 | |
Krytan Explorer
Join Date: Dec 2006
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Apr 30, 2008, 02:49 PM // 14:49 | #39 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Seriously, get a clue - if Radiants were good, monks would use them in GvG. |
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Apr 30, 2008, 02:50 PM // 14:50 | #40 |
Emo Goth Italics
Join Date: Sep 2006
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More health increases your survivability.
There's a difference between survivability and energy management. Energy management will help prolong your energy and make red bars go up more. Health management will make you hold out longer while your Monk's or Rit's energy management makes your red bar go up with Survivor's making you less prone to death. You can also get hit by energy denial, which renders a low energy set a little more useless and stops radiants being useful, granted you have more energy than usual, you could of easily switched to a high energy set and casted, then switch back keeping: The survivability from Survivor's Insignias and not having a wasted set of insignias. Last edited by Tyla; Apr 30, 2008 at 02:52 PM // 14:52.. |
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